Friday 26 February 2010

Sonic Revs Up In The Sega All-Stars Racing Launch Trailer

Sega's colorful cast of characters have faced some turbulent times over the years. How do the likes of Billy Hatcher and Alex Kidd blow off some steam when their fall from the spotlight gets them down? They hit the race track and drive it out. We've got footage of all of Sega's prime protagonists burning rubber in this launch trailer for Sonic & Sega All-Stars racing.

If you didn't already get a chance, be sure to check out our review of the 360 and PS3 versions of the game. It turns out it's a pretty fun little racing game! Anybody interested in checking this out after seeing the trailer?

Cave Story Comes To WiiWare On March 22

The Nintendo Q1 Media Summit brings the news that this long-awaited downloadable game will finally be releasing late next month.

Cave Story originally released in 2004 as a freeware PC title in Japan, and was the work of a single designer, Daisuke Amaya, also known as Pixel. The PC indie game later received an English translation that helped to bring its clever and engrossing gameplay to the states. Developer Nicalis has been hard at work porting the game for play on WiiWare. The new version has seen a complete graphical overhaul, a remastered soundtrack, and several new gameplay features. Among them is the inclusion of multiple save files, five new play modes (including a Time Attack and Boss Rush mode), and a new playable character.

Cave Story plays as an action/exploration platformer, in the vein of games like Metroid, Castlevania: Symphony of the Night, and Shadow Complex. 2D platforming and jumping combine with shooting and a constant search for upgrades throughout a lengthy gameplay experience. The art style is reminiscent of classic 8-bit gaming, but gorgeous hand-drawn art sets Cave Story apart. The game is also notable for its intriguing and unusual story, compete with multiple endings.

We'll post our full review of the game upon its release on March 22. Have you played the original? Will you be checking out the remake?

Transformers: War For Cybertron Gameplay Trailer

Whether you side with the Autobots or the Decepticons, you'll want to check out this slick new video highlighting the in-game action in Activision's upcoming Transformers game.

Fans have waited a long time to see a genuinely engaging Transformers game, and War for Cybertron is trying hard to fill the bill. With Peter Cullen's authoritative voice narrating, the new trailer highlights a number of the most popular characters and their transformations, including Optimus Prime, Megatron, Bumblebee, and Soundwave. And, for a final treat, stick around until the end for a glimpse of Omega Supreme in all his gigantic, destructive glory.

It's a pretty exciting trailer, but do you think this game can finally do justice to the beloved franchise?


Last Rebellion

Last Rebellion, the latest RPG from publisher NIS America (and one of its few PS3 releases), takes place in a mystical realm known as Junovald. Once split into two warring kingdoms, the land has been united, but a divide still exists in the form of Meitilia and Formival, two dueling gods. The former wields the ability to take life, while the latter has the ability to grant it. In a minor break from JRPG tradition, you take on the role of two servants of Meitilia, the death goddess. Male lead Nine Asfel is a Blade, a powerful warrior who can destroy monsters physically. His female counterpart, Aisha, takes on the role of a Sealer, a magic-focused combatant who can wipe away enemies’ souls after they’ve been killed.

If that introduction makes you drowsy, keep in mind that it’s only a small portion of the fantasy gibberish that overwhelms the plot. Within 10 hours, the game throws more bizarrely named, overdressed characters and insane metaphysical concepts than I could stomach in a month’s worth of gaming.
Even if you can ignore the bigger picture, the main characters are neither interesting nor likable. Nine’s name may as well be his age, considering that most of his dialogue consists of whining like a petulant pre-teen who’s ungrateful even though he’s been raised from the dead. Aisha’s not much better, though her catty demeanor might be explained by her awful traveling partner.

The manner in which the story is presented is even more insulting. Instead of showcasing plot events in the game engine, major story segments are presented in the form of concept art. I’m sure there’s someone out there who will find said art good-looking enough to warrant showing off, but it feels like the developer didn’t have the resources to create these moments in-game. None of these events are wildly complicated, either. The main characters face off against tons of trolls in battle, so there’s not even a bad excuse for why such a confrontation during the plot couldn’t be presented in-game instead of through an art designer’s notebook sketches.

Last Rebellion shows a brief shimmer of potential in its unique battle system. When you run into a monster in one of the game’s many generic environments – a green field, a gray mountain, a red lava pit, etc. – you enter a turn-based battle. For physical attacks, you can target specific body parts. Attack them in the right order, and you’ll gain bonus damage and more “marks” on your opponent. Marks, in turn, must be used to cast devastating spells. In addition to mastering the order to attack each new creature’s body parts, Aisha must also seal them once their health is gone, or they’ll be revived after a few turns.

This system’s complexity grows as the game progresses. Later you get a special bar that fills up as your characters are damaged. You’re given some abilities to manage how the gauge fills, but once it hits 100 percent, the death goddess Meitilia descends from the clouds to wreak havoc on your enemies. As the game continues adding layers to its system, a lot of interesting options arise for how to handle the encounters. Unfortunately, any joy at figuring out new battle strategies is hindered by turtle-paced fights that drag on for ages. Even the lowest-level beasts require at least a couple rounds of watching the young heroes slash at each body part individually. Tack on an extra round for sealing every monster you fight, and the battle length becomes interminable.

The game’s leveling progression also seems wildly unbalanced. In one zone early in the game, I found myself dying in encounters with random enemies and had to grind out levels for an hour before I could progress. Then, after a relatively easy boss battle a few hours later, I was unceremoniously gifted nearly five levels. This made me just powerful enough to survive in the next area. It’s almost as though planned areas were cut from the game without a proper rebalancing of enemy levels and experience distribution.

As I added up all of the areas in which Last Rebellion is lacking, I couldn’t figure out if the developer had great intentions that it just couldn’t execute or if the team simply didn’t care. Whatever the case, it’s one of the least polished and least impressive RPGs I’ve played this generation. With tiresome combat, empty environments, and the incomprehensible translation job, everything about Last Rebellion comes off as a bargain bin RPG that has learned nothing from the last four years of game releases.

Mass Effect 3 Wish List

Mass Effect 2 kept a fantastic storyline moving forward and introduced a bevy of entertaining new features. As much as we love BioWare’s sequel, we still have some suggestion for things we want to see improved in the third installment. After playing through the latest entry in the sci-fi space opera, we’ve compiled a list of our top desires for part three.

Meaningful Exploration
Both Mass Effect 1 and 2 included extensive exploration components, presenting a full galaxy of planets and star systems that held huge appeal to gamers. Unfortunately, neither game has delivered fully on the promise. The first game included landing and exploration aboard the Mako, but there was rarely anything of great interest on the surface of the many planets. Mass Effect 2 swept away the planetside exploration, but replaced it with orbital mining – the most boring and frustrating aspect of the game.

We’d love to see an expansion of exploration elements in Mass Effect 3, capitalizing on the anomalies that showed up in Mass Effect 2. These occasional short missions were a delightful side trek from the main storyline. We’d enjoy seeing more of them, with more variety in what players can do on each planet. Neither the Mako concept or the mining feature needs to be totally removed; it’s the repetition of those features – and the frequency of totally empty or uninteresting planets – that hurts the experience. Combine the previous planetary exploration elements, add a few more varieties, and players will adore this element of gameplay.

Perhaps some planets require a diplomatic conversation with one of its political leaders. In orbit above another planet, players could be attacked by opposing ships, and a rudimentary ship battle system could be implemented (which would also showcase the Normandy’s coolness). Some planets might have ancient alien ruins to explore. Without a doubt, including a wealth of interesting content on so many planets would be extremely time-intensive for BioWare, but the reward to players could pay dividends.



Enhanced Relationships
The Mass Effect franchise has helped to set the bar for meaningful character interaction and relationships, but there is still room to grow.

Shepard has been able to develop some amazing conversations, friendships, and romances with his or her fellow party members, but it’s easy to feel like those relationships occur in a vacuum. It’s rare that we get a sense of how the different characters interact with each other.

Mass Effect 2 included a few short scenes that fleshed out the antagonism or working relationships between your crew members, but it’s a feature we’d like to see much more of. How does Jack get along with Grunt? Does Garrus have a friendship with Tali after all they’ve been through together? Providing these cues would go a long way to making the party feel more like a genuine group, rather than a number of individuals (living alone in their own isolated sections of the ship) who all happen to have a connection to your main character. Additional cinematic scenes can deliver on this goal, but simple overheard conversations between the characters during a mission would help as well – something BioWare’s other recent RPG, Dragon Age: Origins – handled very well. In the same way, there’s no reason why main party members couldn’t move between areas of the ship to converse with each other. Few things would make the Normandy sections come alive more than if you could walk in on two characters in the midst of an intense argument or intimate conversation.

BioWare has also explored the challenging arena of romance between Shepard and any number of his or her teammates. In Mass Effect 3, we’d like to see increased follow-through on the romances from the previous games. Few elements of Mass Effect 2’s story were more jarring and deflating than Liara’s curt dismissal of Shepard, especially for players who had spent time in the first game developing the romantic angle of that relationship. We’d love to see Mass Effect 3 allow for continuing relationships with any of the many romance options from the first and second games. More than that, some variety in how those romances play out would be a welcome shift. Han Solo and Leia didn’t suddenly have a romantic connection in the final moments of Return of the Jedi. Yet Shepard seems incapable of following through on his or her romances until the final act of the first two Mass Effect games. For the romantic connection to feel real and tangible, it needs to be explored throughout the storyline, not just in the seconds before the final mission.



A Break From Formula
There are few gamers out there who would take issue with the immersive and engaging storylines of BioWare games like Mass Effect and Knights of the Old Republic, but it’s hard not to feel like the developer’s RPGs are tied a little too tightly to a formulaic structure.

The static intro sequence branches into several far-flung locations. You choose which of these locations to visit first. At each, you further solidify your power base and gather party members, then tackle a final static mission.

Mass Effect 2’s loyalty missions and multiple central story missions were a step in the right direction. However, Mass Effect 3 should offer a less stratified structure to keep players on their toes. Perhaps one character requires a designated loyalty mission, but another becomes loyal only through certain conversation options. The option to control a different character during that short sequence in Mass Effect 2 was a blast – more brief interludes with other playable characters could be a lot of fun. Even the option to play as one of the bad guys on a certain mission could be fascinating. Keeping the player on their toes with a broad variety of mission types increases the excitement of the unfolding story; you never know what is around the bend. We’d even enjoy entire mission lines that were dictated by earlier choices – take the Renegade option and you’d work with one organization for a sequence of missions, or take the Paragon option to travel down a completely different path.

If Mass Effect 3 could offer these sorts of genuine surprises in its narrative structure and story development, we’d love it even more than we do the earlier incarnations.


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Thursday 25 February 2010

Nintendo Media Summit Round Up

Some huge reveals poured out of the Nintendo QI Media Summit in Redmond, Washington today. If you missed the news about Super Mario Galaxy 2, Metroid: Other M, or the other big revelations, check out our convenient hub.

Super Mario Galaxy 2 Hands-On Preview

We got to play several levels of Super Mario Galaxy 2! Find out how Yoshi controls, why the game is harder, and why we can't wait to play more.

Metroid: Other M Hands-On Preview

What does the first hour of Samus's latest adventure reveal? Find out what looks good and what we're not so sure about in our preview.

DSi XL Launching March 2010, Price Revealed

Nintendo revealed the stateside release date and price of the new DSi XL.

Super Mario Galaxy 2 Comes Into Orbit This May

The space-trekking plumber will be blasting off again this May.

Yoshi Rocks This New Super Mario Galaxy 2 Trailer


Get a look at Mario's latest intergalactic adventure, and the more involved role Yoshi will play this time around.

Super Mario Galaxy 2 Screens Hint Linear World Map

We're pleased to bring you a batch of gorgeous screens from Super Mario Galaxy 2, complete with a possible hint at the a new world map structure for the game.

Metroid: Other M Hits This June

Nintendo announced today that the latest Wii entry in the Metroid saga will be hitting June 27.

Fresh Off The Press: New Metroid: Other M Screens

Nintendo whets our appetite with new screens for Team Ninja's Metroid: Other M.

Nintendo Publishing Dragon Quest IX Stateside

In a surprise announcement, Nintendo will be publishing Dragon Quest IX in the United States.

Sin & Punishment 2 Renamed, Dated For North America

Sin & Punishment 2 has been out in Japan since October last year, and now it's finally coming Stateside on June 7. The game has been retitled Sin & Punishment: Star Successor, presumably in order to lower consumer confusion for people who have never heard of the N64 original.

Sin & Punishment: Star Successor Looking Tough In New Screens & Trailer

The latest screens and video of the upcoming Wii title showcase the blistering challenge and unrelenting action that's coming this June.

Cave Story Comes To WiiWare On March 22

The Nintendo Q1 Media Summit brings the news that this long-awaited downloadable game will finally be releasing late next month.

Check back later for our hands-on impressions of some of Nintendo's big upcoming titles.

Echochrome Gets A Sequel, While XBLA And WiiWare Each Receive Three New Games

A number of new downloadable games become available this week, and we’ve got the scoop on what’s worth your attention.

Echochrome was a media darling when it was first shown at E3 in 2007, but the game never quite found the commercial success it deserved. The clever and contemplative puzzle game remains one of the gems on PlayStation Network. This week the game is getting what amounts to a sequel, or at least a spin off. Downloadable through PSN for the PSP, Echoshift is an evolution of the concept first presented in Echochrome. The unique and minimal art style remains, but players are now tasked with “Self Co-Op” challenges, in which puzzles must be solved by cooperating with an earlier version of the onscreen character. The new game releases on Thursday, February 25th, for $14.99.

Xbox Live Arcade has three new games releasing this week, all today, February 24th. The first is Fret Nice, a fun platforming/music game that has already been out on PSN for the last couple of weeks. The game allows for traditional controller play, but also includes the option to use a guitar controller. This unusual genre mash-up will be yours for 1200 Microsoft points, or $15.

Greed Corp also hits XBLA today for 800 points ($10). The new turn-based strategy game from W!Games changes up traditional resource gathering and management gameplay, since over-harvesting can result in the land collapsing out from underneath of you. There’s a full single-player campaign, and up to 4-player multiplayer battles across 36 maps.



Lazy Raiders rounds out the Wednesday XBLA offerings. 800 Microsoft points ($10) will introduce you to the obese explorer, Dr. Diggabone, who is too lazy to go exploring tombs on his own. Instead, you’ll be asked to rotate the environments around him, sending him sliding back and forth to collect the hidden relics hidden within. If the good doctor isn’t to your liking, you can also send your own personal Avatar sliding through the tunnels and hidden rooms.



WiiWare also has a trio of new titles arriving this week, including Mouse House and Family! Go-Kart Racing, both for 600 points ($6). For our part, we were a little more interested in Ghostslayer, another 600 point title. The game sets you in the role of, you guessed it, a ghostslayer, as he uses his sword to slash down enemy ghosts on his way to taking down the ghost queen. The game includes Wii MotionPlus support for added precision to your sword swings, but the game can be played with a normal controller setup as well.

Will you be picking up any new downloadable titles this week?

Wednesday 24 February 2010

Nintendo Media Summit Round Up

Some huge reveals poured out of the Nintendo QI Media Summit in Redmond, Washington today. If you missed the news about Super Mario Galaxy 2, Metroid: Other M, or the other big revelations, check out our convenient hub.

DSi XL Launching March 2010, Price Revealed

Nintendo revealed the stateside release date and price of the new DSi XL.

Super Mario Galaxy 2 Comes Into Orbit This May

The space-trekking plumber will be blasting off again this May.

Yoshi Rocks This New Super Mario Galaxy 2 Trailer


Get a look at Mario's latest intergalactic adventure, and the more involved role Yoshi will play this time around.

Super Mario Galaxy 2 Screens Hint Linear World Map

We're pleased to bring you a batch of gorgeous screens from Super Mario Galaxy 2, complete with a possible hint at the a new world map structure for the game.

Metroid: Other M Hits This June

Nintendo announced today that the latest Wii entry in the Metroid saga will be hitting June 27.

Fresh Off The Press: New Metroid: Other M Screens

Nintendo whets our appetite with new screens for Team Ninja's Metroid: Other M.

Nintendo Publishing Dragon Quest IX Stateside

In a surprise announcement, Nintendo will be publishing Dragon Quest IX in the United States.

Sin & Punishment 2 Renamed, Dated For North America

Sin & Punishment 2 has been out in Japan since October last year, and now it's finally coming Stateside on June 7. The game has been retitled Sin & Punishment: Star Successor, presumably in order to lower consumer confusion for people who have never heard of the N64 original.

Sin & Punishment: Star Successor Looking Tough In New Screens & Trailer

The latest screens and video of the upcoming Wii title showcase the blistering challenge and unrelenting action that's coming this June.

Cave Story Comes To WiiWare On March 22

The Nintendo Q1 Media Summit brings the news that this long-awaited downloadable game will finally be releasing late next month.

Check back later for our hands-on impressions of some of Nintendo's big upcoming titles.

Review Roundup 2/23

Heavy Rain

"A video game can encompass a multitude of experiences, transforming gamers into the heroes of intergalactic wars or the saviors of underwater civilizations. While the settings and scenarios may be different, most titles use similar gameplay vocabularies to immerse and entertain us. Concepts like shooting the bad guys, leveling up your character, and acquiring new items are so pervasive that they have been inextricably woven into most players’ definition of what it means to be a video game. Heavy Rain forces you to reconsider that definition. It is barely a game in the popular sense of the word, but Quantic Dream’s masterpiece makes groundbreaking strides in storytelling and character development, demonstrating that interactive entertainment still has a deep well of untapped potential."

Napoleon: Total War

"Napoleon Bonaparte once said, “One must change one’s tactics every 10 years if one wishes to maintain one’s superiority.” The talented team at The Creative Assembly would be wise to heed the words of their latest game’s namesake. Like the European conqueror, The Creative Assembly’s signature blend of turn-based conquest and real-time battle ranks among the elite in its field, but as Napoleon: Total War demonstrates, persistent legacy issues have started to weaken the game’s standing."

Sonic & Sega All-Stars Racing

"Some say that landing second place in a race is simply being the first loser. When you’re Sonic the Hedgehog, however, ranking right behind your long-time rival after over a decade of poorly received titles is a big achievement. Sonic & Sega All-Stars Racing is a blatant Mario Kart rip-off, but the hedgehog’s emulation actually executes parts of the kart racing formula better."

Metal Slug XX

"This is nearly an exact port of Metal Slug 7, which released in late 2008 on the DS (read the review here). However, XX corrects the DS version’s ultimate sin of lacking Metal Slug’s trademark two-player co-op. Sure, it’s only local, but I’ll take it."

Risen

"I love the PC version of Risen. In many ways, it's the game that I've been waiting for Gothic creator Piranha Bytes to make for years. It's undeniably European, and may turn some gamers off with its unpredictable difficulty and general disregard for player convenience. It's also relatively polished, toning down the design's ambition to reasonable levels and immersing players in an internally consistent fantasy setting as well as any game to date. This tale of an ancient power waking under the earth, the struggle of two factions, and the little people of society trying to deal with it, is a treat to explore. Charting your shipwrecked castaway's path through the world is as entertaining as it is unlike the genre-standard clichéd ragtag group of unlikely heroes saving the world."

Hands-On With Borderlands' General Knoxx

Yesterday we were surprised to find out that the third DLC add-on for Borderlands, The Secret Armory of General Knoxx, was only one day away from launch (for Xbox 360 owners, at least). Usually Gearbox announces its release dates weeks in advance to whip Borderlands fans up into a frenzy for new content. Sometimes a surprise launch can be construed as a sign of weakness, that the developers have a reason to get it out onto the market before anyone has a chance to criticize it. That's not the case with General Knoxx. Boasting an area twice the size of The Zombie Island of Dr. Ned, an increased level cap, new vehicles, dozens of new enemy types, and a new class of weapons, The Secret Armory of General Knoxx is the biggest Borderlands DLC yet. And once I began playing it, I quickly found out it’s also the hardest.

General Knoxx is Gearbox’s attempt to give fans everything they’ve asked for, so it makes sense that it starts with a greater emphasis on story. The new DLC starts where the main game ended. After you opened the vault and destroyed the giant whatever-that-thing-was, Atlas’ military branch, Crimson Lance, began taking over the planet. To accomplish this, Crimson Lance put up barricades on all of the highways to prohibit travel. This angered Moxxi, who returns from Underdome Riot as your ally and a source of missions.

The Atlas Corporation has also put a bounty on your head, as well as all of your teammates. As if the inhabitants of Pandora needed any more of a reason to kill you, the new bounty also attracts squads of Lance Assassins, deadly female ninjas with glowing neon swords that fall from the sky inside giant rockets. In other words, it’s just another day on Pandora.


Why is Brick's bounty so much higher? That's...size discrimination!

I encountered my first squad of Lance Assassins while helping Scooter track down the pieces for one of Knoxx’s new vehicles, the Monster. The Monster seats two players and has both a machine gun and a rocket launcher that shoots multiple heat-seeking missiles. Before I managed to get the vehicle up and running though, I was blindsided by ninjas, who move faster than any other enemy type in the game.

I should preface the rest of my exploits with a few caveats. Being a preview build, Gearbox gave me a character to play as – a level 50 Brick – whom I had no prior experience with. I also had to rely on a handful of guns I had never tried before, instead of my personal weapons cache. Worst of all, I was playing by myself – not exactly the optimal Borderlands experience.

These facts are not to excuse my suckitude, but rather to reinforce how important multiplayer has become in Borderlands. Whereas at launch Borderlands’ co-op was a fun and well implemented feature, at post 50 levels having a strong team and skills and weapons you're comfortable with is a necessity. Trying to play through General Knoxx alone was not only extremely difficult, but extremely frustrating. But more on that later.

I managed to punch through the first group of ninjas without too many problems (though each of the later groups I ran into sported a more-than-formidable boss). After I finished the Monster, I headed down the highway.


You'll spend a lot more time driving in General Knoxx than in the main game

The size of the environments in General Knoxx are impressive, though the parts I saw were mostly barren and looked the same as the desert areas from the main game. Giant mines are embedded in the landscape, and there are a lot more enemy vehicles on the road, but otherwise there wasn't much to look at. After checking out a small shanty town full of the familiar bandits and psychos, I made my way up a dilapidated on-ramp to check out Moxxi’s home. As the video at the end of this article shows, just getting to the front door was a challenge in and of itself.

Tuesday 23 February 2010

The Secret Armory of General Knoxx Dated



2K Games and Gearbox have officially announced the launch date for the third Borderlands DLC add-on,The Secret Armory of General Knoxx. For Xbox 360 owners, it's tomorrow.

PS3 and PC owners will have to wait until Thursday to check out the addition, which Gearbox is claiming is twice the size of The Zombie Island of Dr. Ned. If that’s not enough to entice you, General Knoxx will also pack a new class of “ultra-rare/kick-ass” weapons, and new vehicles – including one that four players can ride in simultaneously (finally!). The add-on will also bump the level cap to 61, and include “almost 30 new villain types,” which will feature beefier AI. Not only does it sound like the biggest DLC pack yet, but it also appears to be made up entirely of requests from the community.

This is the part of the story where we’d say that all Borderlands needs now is an actual story, but according to Gearbox General Knoxx picks up where the original game ends. Could this DLC pack a plot worth remembering? We’ll have to wait until tomorrow to find out, but here’s hoping we can actually enter the titular secret armory this time around. Until then, check out the new screens below and let us know what you think in the comments section!

DICE Talks Bad Company 2

Battlefield: Bad Company 2 is just about a week away from launch and we’ve got a couple of exclusive bits for you leading up to it. The game’s executive producer, Karl-Magnus Troedsson, was on hand recently to talk a bit about the game and what it’s been like moving from the first game to the second. We’ve also build a Bad Company 2 launch hub that you can check out for tons of content including previews, videos, screens and much more. So check out the hub and check out the new video interview below.

Battlefield: Bad Company 2 Launch Hub

Monday 22 February 2010

Sony Files Two New PS3 Slim Models With The FCC

Sony has submitted two new PS3 Slim model numbers with the FCC under the name of a shell company called Sand Dollar Enterprise, reports the tech blog Engadget. The two model numbers are CECH-2101A and CECH 2101B, which parallel the current Slim model numbers CECH-2001A and CECH-2001B (the A and B represent the 120GB and 250GB hard drive options, respectively).

While it’s tempting to speculate about new PS3 features coming down the pike, in all likelihood this filing represents some changes to the PS3’s internal chipset. Sony is known for refining its chip manufacturing processes and switching chip suppliers throughout the lifecycle of its consoles in order to reduce costs. Each time a change is made, a filing must be made with the FCC. So far, this seems like the most likely, and least sexy, reason behind the filing.

[via Engadget]

Heavy Rain, Endless Ocean, Sonic Shame Fuel—Weekly Roundup 2/22

After years of hype, Heavy Rain finally drops onto store shelves this week. Now you can see for yourself if it delivers on Quantic Dreams' promises of adult themes and mature storytelling or if it's just a series of cutscenes with shallow interactions. Joe and Ben seemed to like it, for what it's worth. Wait, is it safe to mention the B word yet? In other releases, Endless Ocean and Risen are out, along with Sonic & Sega All-Stars Racing. Oh, Sonic. This Sonic 4 thing had better be good...

Games
Retail

Endless Ocean: Blue World (Wii)
Heavy Rain (PlayStation 3)
Last Rebellion (PlayStation 3)
Metal Slug XX (PSP)
Napoleon: Total War (PC)
Risen (Xbox 360)
Sonic & Sega All-Stars Racing (PlayStation3, DS, Xbox 360)

Downloadable
Nintendo
WiiWare
Family Go-Kart Racing (500 Wii Points)
GhostSlayer (600 Wii Points)
Mouse House (600 Wii Points)

DSiWare

Aura-Aura Climber (200 DSi Points)
Faceez (200 DSi Points)
Flight Control (500 DSi Points)
Flipper (500 DSi Points)

Multiplatform
Rock Band/2
HIM Pack 01—Includes the songs “Heartkiller,” “Ode to Solitude,” and “Wings of a Butterfly,” all by HIM. Tracks are available individually for $1.99/160 Microsoft Points/200 Wii Points, or as a three-track bundle for $5.49/440 Microsoft Points.

Marilyn Manson's “The Dope Show”
 is available for $1.99/160 Microsoft Points/200 Wii Points.

One Night Only's “Just For Tonight” is available for $1.99/160 Microsoft Points/200 Wii Points.

The Police's “Walking On the Moon” is available for $1.99/160 Microsoft Points/200 Wii Points.

Guitar Hero 5/Band Hero
Third Eye Blind Track Pack—Includes the songs “Can You Take Me,” “Losing a Whole Year,” and “Never Let You Go,” all by Third Eye Blind. Tracks are available individually for $1.99/160 Microsoft Points/200 Wii Points, or as a three-track bundle for $5.49/440 Microsoft Points/550 Wii Points.

Movies

Theatrical

Cop Out
The Crazies
The Yellow Handkerchief

DVD
The Box
Cirque du Freak: The Vampire’s Assistant
Dead Snow
Everybody’s Fine
FlashForward: Season One, Part One
Justice League: Crisis on Two Earths
Motherhood
Nurse Jackie: Season One
The September Issue
Sorority Row

Blu-ray
The Box
Cirque du Freak: The Vampire’s Assistant
Dead Snow
Ichi the Killer
The Informant
Justice League: Crisis on Two Earths
Nurse Jackie: Season One
Sorority Row

Comics
Dark Horse

Aliens Vs Predator Three World War #2 (Of 6)
Blood+ Novel Volume 5 Kowloon Nights
Classic Simpsons Character #5 Comic Book Guy
Indiana Jones Omnibus the Further Adventures Volume 3 TP
Jet Scott Volume 1 HC
Kurosagi Corpse Delivery Service Volume 10 TP
Star Wars Legacy #45 (Monster part 3 of 4)
Tarzan the Jesse Marsh Years Volume 5 HC
Turok Son of Stone Archives Volume 5 HC
Usagi Yojimbo #126
Werewolves on the Moon Versus Vampires Volume 1 TP

DC Comics
Batman and Robin #9
Batman Chronicles Volume 9 TP
Batman King Tuts Tomb TP
Battle Of Genryu Origin Volume 2 TP
Billy Batson and the Magic of SHAZAM #13
Black Lantern Green Arrow #30 (Blackest Night Tie-In)
Black Lantern Green Arrow #30 (Blackest Night Tie-In)
Blackest Night #7 (of 8)
Blackest Night JSA #3 (of 3)
Final Crisis Aftermath Run TP
Flash Rebirth #6 (Of 6)
Gotham City Sirens #9
Hitman Volume 2 10000 Bullets TP
Justice Society of America #36
Madame Xanadu #20
Northlanders #25
Scalped #35
Superman #697
Teen Titans #80
Unknown Soldier #17
Victorian Undead #4 (of 6)
Web #6
Wildcats #20
Wonder Woman #41

Image Comics
Broken Trinity Pandoras Box #1 (Of 6)
Choker #1
Cowboy Ninja Viking #4 (of 4)
Crazies Part 1 Hopman Bog
Crazies Part 2 Dwyer Creek
Crazies Part 3 Black Pond
Crazies Part 4 Ogden Mars
Image United #0 (of 6)
Jack Staff Volume 4 Rocky Realities TP
King City #5
Popgun Volume 4 GN
PvP #44
Strange Girl Limited Edition Slipcase Collection
Walking Dead #70
Weird World of Jack Staff #1
Witchblade War of the Witchblades Reader Set
Viking #5

Marvel Comics
Amazing Spider-Man #622 (The Gauntlet Tie-In)
Avengers Initiative #31 (Siege Tie-In)
Avengers Initiative #33 (Siege Tie-In)
Avengers Korvac Saga HC
Captain America Theater Of War HC
Daredevil Lone Stranger TP
Dark Avengers #13
Dark Tower Battle of Jericho Hill #4 (Of 5)
Dark Wolverine #82 (Siege Tie-In)
Dark Wolverine #83 (Siege Tie-In)
Deadpool #18 (Nation X Tie-In)
Deadpool #20
Deadpool & Cable Ultimate Collection Book 1 TP
Deadpool Merc with a Mouth #7
Enders Game Mazer in Prison Special
Fall of Hulks Red Hulk #2 (Of 4) (Fall of the Hulks Tie-In)
Fantastic Four #576
Fantastic Four by Jonathan Hickman Volume 1 HC
Halo Blood Line #3
Hulk #19 (Fall of the Hulks Tie-In)
Immortal Weapons TP
Incredible Hercules Sacred Invasion HC
Incredible Hulk #606 (Fall of the Hulks Tie-In)
Incredible Hulk Volume 1 Son of Banner HC
Iron Man I Am Iron Man #2 (Of 2)
Iron Man Vs Whiplash #4 (Of 4)
Luke Cage Noir HC (Premiere Edition), $19.99
Marvel Adventures Iron Man Spider-Man Digest TP
Marvel Adventures Spider-Man #60
Marvelous Land of Oz #4 (Of 8)
Marvel Masterworks Captain America Volume 1 TP
Marvel Masterworks Fantastic Four Volume 12 HC
Marvel Masterworks Golden Age Daring Mystery Volume 2 HC
Marvel Previews #79
Marvels Project #6 (Of 8)
Models Inc TP
Ms Marvel #50
Nation X #3 (Of 4)
New Avengers #62 (Siege Tie-In)
New Avengers Volume 12 Power Loss HC
Official Handbook of the Marvel Universe A to Z Update #1
Official Index to the Marvel Universe #14
Realm of Kings Inhumans #4 (Of 5)
Secret Warriors #13
Siege Embedded #1 (Of 4)
Spider-Man Anti-Venom TP
Spider-Man the Clone Saga #6 (Of 6)
Tales of the Dragon Guard #1 (Of 3)
Thor #607 (Siege Tie-In)
Thunderbolts #141 (Siege Tie-In)
Ultimate Comics Enemy #2 (Of 4)
Ultimate Comics Iron Man Ultimate Collection TP
X-Factor #202
X-Force #24 (X-Necrosha Tie-In)
X-Men Forever #18
X-Men Legacy #233 (X-Necrosha Tie-In
X-Men Second Coming Prepare

Viz Media
Bobobo-Bo Bo-Bobo Volume 3 GN

Sunday 21 February 2010

Disney: Epic Mickey Could Arrive On PS3, 360



If you’ve had your eyes peeled on Game Informer since the site’s relaunch, you’re already very familiar with Disney Interactive’s upcoming Epic Mickey (check out our Epic Mickey hub page for tons of features). While originally touted as a Wii exclusive, word has surfaced from the Las Vegas DICE summit regarding the title going multi-platform at some point in the future.

"The key mechanic [in Epic Mickey] is an ink and paint mechanic", said Disney executive Graham Hopper, regarding the game’s intrinsic link to motion control.

"We have a very large audience base that has Wiis in their home", he continued. Graham also said "that's not to say that we won't go to other platforms [in the future].

Considering both the 360 and PS3 are getting motion control this year, it seems only natural that Disney would consider releasing the game for the consoles. Further strengthening this possibility, Hopper goes on to say "If we started it six months ago we would have potentially thought differently about it." He's likely referring to the developments of Project Natal and Sony's motion control here.

It’s no secret that the Wii’s third-party “hardcore” titles haven’t done so well in the past. Could it be that Disney sees exclusivity on the console as a losing situation? What do you think?

Source: CVG

Darksiders Spawned From Kid's Stuff?

David Adams, general manager at Vigil Games, and creative director Joe Madureira took the stage at DICE and talked about developing Darksiders, taking it from concept to retail release.

Starting out, they had little in the way of concrete ideas, aside from a vague concept of wanting to make an action adventure game in the spirit of a Ratchet & Clank. Original character art showed off a lighthearted young elf, a character who could channel energy and tame beasts. The next revision, tentatively named “robot arm kid,” had a bulkier character with a mechanical arm that could be deployed similarly to the one in the Bionic Commando games. At that point, the team realized that they were skewing their designs too young.

Stepping back from the kid-friendly space, the next character sketches took on a more mature appearance. One version had a huge sickle, another wielded a tribladed weapon and yet another character had four arms—two held firearms and another carried a skull-emblazoned sword.



Internal discussions led to the concept of incorporating the Four Horsemen of the Apocalypse into the fledgling project, which made it easier to discuss with people unfamiliar with the project. Pitching the idea to various people made Adams and Madureira realize that they might be onto something. Originally, the game was going to be focused on Death, but War won out. Early versions included miniguns and a variety of equally huge swords.

Even though the game had taken a mature turn, Vigil didn’t abandon some of the original ideas. While the team of four tweaked gameplay, they turned to Ratchet & Clank as an inspiration for effective controls. A special focus was placed on playability from an early stage, so potential publishers would be able to get a sense for how the game felt and played. As Adams said, art could be added later, but if the game wasn’t fun to play no amount of graphical polish would make it better.

Publishers looked at the small team and dismissed the possibility that Vigil would be able to deliver a console game. Madureira says they were told several times to think about cell phone games. They were skeptical when they approached THQ, because they only thought of the publisher as a company that worked on wrestling games. Fortunately, they were wrong.

After getting a deal with THQ, they doubled their staff to eight. Adams joked that everything they did seemed to make their lives harder, from developing their own tech to staying so small. By the third year of development, Madureira says the team was finally expanded to a point to where they were able to actually work full steam ahead. THQ’s support was instrumental in those early days, he added.

If you'd like to see more on the history and development of Darksiders, check out our Afterwords and Creating Darksiders' Protagonist features.

Saturday 20 February 2010

Tecmo Bowl Throwback Hinted By ESRB


While the Tecmo Bowl comeback has yet to be officially announced, an ESRB listing suggests there is one on the way for PlayStation 3 and Xbox 360.

The ESRB description describes a few juicy tidbits:

"This is a top-down arcade-style football game in which players compete against teams around the country to become the 'Tecmo Bowl Champion.' Some of the football highlights are depicted in animated cutscenes (with better graphics); a few non-football highlights depict cheerleaders wearing low-cut tops while dancing. And a jumbotron screen displays a 2D swimsuit model with some exposed cleavage."

Does this mean a few of the ladies from Dead or Alive: Paradise will make an appearance?

What do you think of a potential Tecmo Bowl revival?

StarCraft II: Wings of Liberty

The multiplayer beta for StarCraft II is in full swing, and I've been spending every bit of free time plugged into my Command Center. It's far too early to make any judgments about balance or get a reading on the eventual face of the revamped Battle.net interface, but the beta tell us many things regardless.

Cynical types would have you believe that StarCraft II is little more than a unit overhaul and a graphical refresh of the original game. While it's true that many core mechanics carry directly over to this sequel, once you dig past the top layer, the gameplay has several substantial differences.

The interface remains largely similar, but a few tweaks make a lot of difference. The twelve-unit selection cap is gone, making managing large forces less frustrating. Multiple buildings can be selected (and hot-keyed) at once, allowing for easier production management. Flying units have a small tracer displaying their relative position on the ground. Simple abilities can be set to auto-cast, à la Warcraft III. In sum, all the small changes bring StarCraft II up to modern RTS standards while retaining the small-scale micromanagement philosophy that defines the franchise.

The factions are even less symmetrical than they used to be, with their signature abilities further integrated into their play styles [see following pages for faction-specific breakdowns]. More units, more abilities, more counters, and new map features diversify the gameplay from match to match. It'll take some time to familiarize yourself with the dozens of strategies that each faction can employ. Add mixed-race teamwork, and the possibilities explode.

Also taking into consideration the Battle.net relaunch with its integrated social networking features and supposedly improved matchmaking, StarCraft II isn't doing anything to disappoint so far. Nevermind the delays; if the game improves as much for release as it has since the last time I saw it, the wait will be worth it and then some.